12가지 애니메이션의 원리 #2. Anticipation

12가지 애니메이션의 원리를 공부 중 입니다. 유튜브에 있는 동영상으로 배우고 있는데 두번째 원리인 '예측'에 대하여 적어 봅니다. 영어 말을 텍스트로 옮겨 봅니다. 영어 듣기가 안되니 문장으로 이해!^^ 텍스트로 보니 만든이가 전하고자 하는 의미를 좀 이해할 것 같습니다.

확실히 그냥 그리는 것보다 원리를 적용하여 그리는 것이 훨씬 나은 그림이 나오는 것 같습니다. 아직도 펜이 손에 익지 않지만 지속적으로 노력하면 최소한 하나의 캐릭터는 살아 움직이듯 그릴 수 있을 것 입니다. 그 경지에 다다르기 위해 오늘도 연습 연습!


2. anticipation


This is when a character prepares for an action to give the audience a clue as to what is happening next


as well as to make the action appear more realistic.


One example is when a character is about to jump.


Before leaping into the air, he has to prepare for the action by crouching down to build energy.


It's like a spring that coils up before releasing.


Look at this character jumping without any anticipation.


It looks very unrealistic because the energy to jump comes out of nowhere.


here's another example : a punch.


To add power to the punch, and communicate to the viewers that he is about to punch, he reaches his arm back, and then punches.


By contrast, having no anticipation results in a very weak punch.


You'll see this in a lot of cartoons.


Before running, a character will wind up before taking off.


In the previous video about squash and stretch, this face actually uses anticipation as well.


Instead of immediately stretching up the face squashes first to anticipate the stretch and five it more power.


Anticipation helps communicate actions to the audience by preparing them for the next action.


This can happen in many ways.


If a character is about to take something out of their pocket

they make their hand very visible, and up in the air, before going into the pocket

otherwise the audience might miss it and wonder how they got that object in the first place


The most important thing is that the viewer notices the hand and the pocket so the character cannot be performing any competing actions.


Let's say that something is about to happen on the right.


A character may prepare for that action by pointing their eyes and head to look in that direction, leading the viewers to also look there.


It's important to make it as easy as possible for the audience to understand what's going on, without having to watch it twice.


But this can also be used to trick the audience too if you lead their eyes in one direction and then surprised them by having something happen on the other side of the screen


Taking anticipation a step further you can actually have multiple levels of anticipation.


Let's go back to out punch animation where the character winds up before punching


This animation has one level of anticipation


Now look at this one.


the character is actually winding up for his windup by going forward, then winding up, and the before punching, he throws his other arm back to further anticipate the punch this punch is very complex.


It's actually similar to what a baseball pitcher does when he's getting ready to throw the ball


alright that's all I've got for Anticipation




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